Design Idea Wk 6: Hardware driven game

My game idea is inspired by the Japanese drum game, that with music players have to hit either outside the drum or center of the drum.

My game will be simulating players playing piano. Each finger will be given a row, where the notes come out from the right and keep moving leftwards. When the note meet the red circle, then players have to press the corresponding finger down, just like playing a note on piano.

Wk6DesignIdea-Notes

When the player plays correctly, the game should generate the corresponding piano sound to award the player. If the player plays good enough, he/she should be able to listen to a complete song, like “Mary has a little lamb”,”twinkle twinkle little start”, or even more completed pop songs. This can gives some sensory experience to the player, especially if the player manages to play most of the notes right. This game is divided into levels. Lower levels only contain one finger note at a time, just like the beginning of the picture shown on top, then at later stage, chords will start to appear. At first, the chords should be some easier one, like two fingers chords. Then at some later stage, 3 fingers chord will be introduced. Also, as different songs have different rhythm, the notes will appear by different speed on different songs. Even within a song, for example the classical, can have different rhythm, hence different speed. As the speed gets faster and the chords get more complicated, it is expected that the game should be more challenging and the player should be able to feel the tense to get the fingers in right position.

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